At Darwin, the process of turning a home between tenants is a complex, multi-faceted endeavor. We call this process a "Turn". A turn begins when a tenant moves out and ends when Darwin successfully repairs the home to make it rent-ready. Many individuals are involved in this process, each responsible for completing a specific stage to move things forward.
A turn is considered successful when we accurately scope all the necessary repairs and list the home for rent, and we align with both the vendor and the owner on a fair price for the work. However, the current turns process at Darwin is a patchwork of different platforms and scattered information and communication streams, making it far from ideal.
Our ultimate goal is to make the turn process as fast as possible, maximizing rent profits for owners. We understand that every day a home sits empty is lost revenue, and we are working to streamline the process to reduce downtime and increase profits for our clients.
The complexity in managing the Turn process at Darwin arises from the use of multiple non-integrated platforms, making it difficult to track progress, maintain visibility and coordination, and reducing the reliability on manual processes. To gain a deeper understanding of the challenges and pain points faced by the different users throughout the process, I conducted user interviews, which will be used to guide the design of a more streamlined workflow that improves communication and reduces errors.
User interviews were a critical component of our process. We spoke with the different users involved in the Turn process to gain a deeper understanding of their goals and the challenges they were facing. These initial interviews helped us uncover pain points and obstacles that were causing delays in the completion of Turns. We were able to gather a wealth of information and gain a comprehensive understanding of the challenges faced by the different users and how they impacted the overall process.
During the workshop, we aimed to tackle the question of what the ideal end-to-end experience for Turns would be. The Turns process involves many different users with varying motivations and objectives, so we also had to consider the individual user journeys and how they fit into the bigger picture. By mapping out the user flow, we were able to identify potential design opportunities and gain a better understanding of the user needs and pain points. This helped us create a clear vision for the project and provided a foundation for the design process.
In collaboration with the design team, we developed a page structure that could be implemented across the Darwin platform and tested through the Turn design. We created a visual information architecture that was designed to be flexible enough to be used in other projects as well. This structure helps organize information in an intuitive and user-friendly manner, making it easy for users to find the information they need.
We created a low-fidelity prototype to test with users, featuring options for a landing page, nested information, and calls to action needed to move the turn to the next stage and complete it. Through this, we gathered feedback on the usability and design, making adjustments accordingly.
We conducted our user feedback sessions online, where I shared our prototype with users and asked a set of structured questions. The answers were later compiled in a board for synthesis. This process helped us identify key themes and design recommendations, validating our design decisions and highlighting any missing elements.
With the overall Turn process in place, I also developed a user flow for the high-fidelity prototype. This served as a guide for the engineering team and a visual tool for business stakeholders, effectively communicating the user journeys.
I successfully delivered high-fidelity mockups that went through a thorough design process. Through collaboration with partners, the product manager, and the design team, we were able to combine research and design solutions to create a strong and effective product.
Lastly, the field team completes most of their inspections using iPads on the field. We had to ensure that the design was mobile-friendly, so I created a short prototype showcasing the responsive design utilizing a Figma plugin allowing us to easily create prototypes for tablet devices. Mockups were also provided for development, including some other features not available on web.