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The systems behind the work
A concise view of the experience, systems thinking, and craft behind my product work.
Profile
Product Designer building complex B2B and enterprise software across workforce management, fintech, operational platforms, and AI-enabled experiences. I turn ambiguous, high-complexity problems into clear product direction, make ideas tangible fast through AI-enabled prototypes, and stay with Product and Engineering through implementation.
AI is part of both what I design and how I work: I use LLMs to explore requirements and edge cases, build interactive prototypes, and ship front-end pull requests in production codebases.
Experience
Senior / Lead Product Designer
Rippling - Time and Spend•
Lead end-to-end design across Time Off and Time & Attendance, after helping launch Spend Management as a 0-to-1 product and designing Domestic and Global Bill Pay. Joined Rippling at ~$125M ARR (now close to $1.3B) and the Time products team in October 2023 at ~$7M ARR (now ~$41M), shipping 0-to-1 features, rebuilding legacy experiences and helping launch in France, the UK, Germany, Australia and more, in a domain where PTO, breaks and overtime are heavily regulated and vary by state and country. Led the ground-up Timeclock redesign to GA across customer tablets and dedicated hardware: 600K+ clock-ins in its first 30 days, more than 20% of time-entry activity. Helped shape the unified Time product, explored AI for policy explainability, and shipped 40+ production front-end pull requests in the past three months.
Product Designer
Darwin Homes•
Owned end-to-end design for core operational software at a Series A proptech company. Led Turnkey, a 0-to-1 workflow that tracks rental properties from vacancy to rent-ready, cutting average turnaround from more than two months to under 21 days. Designed and shipped new vendor and investor portals that reduced manual coordination.
UX / UI Designer
Lowe's•
Helped design the first version of a B2B Vendor Portal for Lowe's merchandising and vendor ecosystem, from early discovery through production-ready UI. Developed personas, mapped end-to-end vendor workflows, and designed onboarding and vendor communication.
UX / UI Designer
USAA•
Designed internal tools used by frontline representatives supporting USAA members. Ran in-person research and usability testing, shipped the Member Support Callback Tool, and contributed to a next-generation CRM framework. Received a USAA Innovation Award.
Product Designer / Advisor
Dorothy•
Product design and advisory work during the transition from architecture and urban design into software product design.
Landscape Designer
Talley Associates•
Worked across institutional, hospitality, public-realm, and residential projects, from concept design through design development. Produced 3D models, renderings, and animations for client presentations, and supported construction documentation.
Landscape Designer
SWA Group•
Contributed to large-scale public-realm, resort, and hospitality projects in the U.S. and abroad, including Pacific Plaza in Downtown Dallas, the Texas Live! public realm at the Texas Rangers stadium, and the Four Seasons Resort in Sharm El-Sheikh. Supported research, concept development, technical drawing, and visual storytelling.
Landscape Designer
H+N+S Landscape Architects•
Worked on landscape architecture, urban planning, and coastal-resilience projects, including Rebuild by Design work in Nassau County, Long Island after Hurricane Sandy. Produced design studies, diagrams, and presentation material that made large environmental systems understandable.
Education
Master of Landscape Architecture - Urban Design and Regional PlanningUniversity of Pennsylvania, Weitzman School of Design (PennDesign)
Bachelor of Arts - Environmental Planning and DesignUniversity of New Mexico, School of Architecture & Planning
Capabilities
From ambiguous product problems to systems that ship