WorkRippling · Spend & Travel
One trip, all spend
Link bookings and every cost in a Trip-Linked Expense Report
- Discipline
- Product design · Mobile
- Company
- Rippling
- Product area
- Spend & Travel
- When
- Apr 2023 → 2025 (concept to patterns adopted; Travel GA summer ’25; shared report targeted Q4 ’25)

Behind the work
Role
Lead Product Designer (Spend) — strategy, IA, object model, flows, visuals, component specs.
With
Travel Product Designer • UX Research • Design Systems.
Project snapshot
Timeline
Apr ’23 → 2025
Object model
Trip-linked report
Research
Tested with users
Systems
New mobile components
Overview
Travel bookings and Spend lived in separate apps, forcing employees to reconstruct a trip across screens. I led the Spend side with Travel to introduce a Trip-Linked Expense Report—one object that binds itinerary items (flights/hotels/cars) with every related cost (corporate card transactions, reimbursements, per diem). We prototyped variants, tested with Navan users, and used the work to seed Rippling’s new mobile component library, which later accelerated the Time Off mobile redesign.
The problem
The problem
App silos
Travel vs Spend created context switching and “DIY reconciliation”
Mental model mismatch
Travelers think “one trip = one bucket of costs”
Legacy patterns
Spend mobile used aging components; Travel mobile was greenfield → risk of drift
Market bar
Competitors (e.g., Navan) show consolidated trip spend

Solution highlights
Solution highlights
Trip-Linked Expense Report
bi-directional: create/attach from Travel or Spend
Auto-suggested linking
Detect transactions/receipts within trip window
Policy clarity
Inline indicators for receipt/memo requirements; fix in-flow
Cross-suite precedent
Model used to guide Time suite (Timesheets/Time Off/Holidays) and [COPY NEEDS VERIFICATION]

Process · 5 chapters
Audit
Audit
Spend mobile (legacy) + Travel mobile (greenfield) → gaps & drift risks.



Strategy/IA
Strategy/IA
Define what a Trip-Linked Expense Report is

Flows
Flows
Mapping admin user journeys; entry points from both apps

Prototype/Test
Prototype/Test
Multiple concepts; tests with current/former Navan users

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Systemize
Systemize
Component specs → Design Systems; patterns reused for Time Off mobile.









What I learned
- The object model (not navigation) is the lever that collapses silos.
- Investing in shared mobile components early prevents drift and compounds speed.
“The single trip model finally matches how travelers think: one itinerary, one total. The additional UI refresh makes this feel like a real app”